I've got a fair bit done this month too! I can proudly say that I am about halfway complete with the development of Last Genesis (Hurray!). The game has about 12 chapters and I'm done 6 of them. Currently I'm aiming for a Spring 2021 release. Here's hoping! Anyway, this month I completed a town and two dungeons. I share some screenies. First, the town I've been working on. This place is known as Aubusson. Basically, it's like a teeny tiny French podunk. It's also the hometown of one of the heroes, Versailles. Here there's a dungeon creatively named the ice cave. The most interesting part of this place is the puzzle I put in. When you walk onto ice, you continue sliding in the direction you're facing until you hit a wall. Honestly, it's a bit glitchy and laggy, but I'll refine it later. There's also a boss fight here against an ice golem. He's probably the hardest fight so far, so be careful when fighting him! His Freeze attack can kill you in one hit if you aren't cautious. I've also finished a second dungeon. The golden cave is what it's known as (but it's actually made of pyrite.) It's pretty simple, but here's a fun fact. It's actually the first dungeon in the game that you don't have to back track out of! Ain't that something? I'm not sure if that's a flaw in my game design, but I'm just gonna roll with it. You'd better watch out when you get to this part. The enemies here are quite strong. They like to inflict status ailments on your whole party and have magic attacks that damage the whole party too, so they're very dangerous. However, if you are capable of strategies more complex than just mashing Attack then you'll probably be fine. Two last things. First, I added one other area. The destroyed city of Pari. There isn't actually anything to do here. It isn't required to be visited for plot reasons and there aren't any sidequests. The only thing here is a scene with the main characters, but it does serve some plot relevance. Second, take a close look at the names of the characters in the text boxes. They are now different colors! Everybody used to have the same colored name, but I've changed that. Now every major character has a unique color. I think this adds a lot more spice to text boxes and makes it easier to differentiate who's speaking in a scene. I've made good progress this month. Here's hoping November will be just as fruitful!
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Reno YoungIndie Game Developer currently working on Last Genesis, a turn-based Eastern-style RPG. Archives
January 2021
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