I've got a lot done this last month. First, I updated the demo to feature all completed content. It's now about 2-3 hours. My biggest updated, however, was my inclusion of a world map! Originally, the game was designed to be totally linear. You would be automatically transported to the next location and couldn't return to previous areas (similar to the structure of Final Fantasy X). I've decided to replace this with an interconnected overworld that you can freely explore and traverse (similar to Final Fantasy VII). This allows for much more freedom and discovery which is more fun and interesting. I also added and reworked some cutscenes (fixing typos, rewriting, adding music, etc). Honestly, doesn't seem very impressive, but making cutscenes actually takes a long time. This isn't sounding too impressive, I really just spent most of my time polishing and refining things for the latest demo which I'm using as the centerpiece of my portfolio. You can play it here and see all of my work for yourself!
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Reno YoungIndie Game Developer currently working on Last Genesis, a turn-based Eastern-style RPG. Archives
January 2021
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