I figured it'd be fun to start documenting the development of my game, Last Genesis, in blog form, so here we are! I'm going to be updating this about every month, so be sure to check back! I've been working on this game for a long time, so it'd be a bit cumbersome to start from the beginning, so I'll just talk about some of the most recent stuff I've done for now. First, I've updated the UI. Before when characters spoke their name would be written in white, the same color of their dialogue. Now it's written in red so it stands out. I've also updated choice boxes, so that the choices show up in the middle of the box. Before they were aligned to the side of the box similar to text boxes. I've also completed a puzzle! Basically, it's a magic square. You need to use the numbers 1-9 on a 3x3 grid to place a number on each spot so that each row adds up to 15, but my version has a twist: you've got to use a bizzarro numeral system that I made up. It may seem like a needless complication, but it seemed cool in my head. I'm also almost completely done the desert section of my game! All I need to do is finish one cutscene and that's it! Here's a screenie of most of the map. There are more things to talk about, but I'm going to keep this short because it's my first post. Please check out the demo on the home page and thank you for reading!
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Reno YoungIndie Game Developer currently working on Last Genesis, a turn-based Eastern-style RPG. Archives
January 2021
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